Complete breakdown of the performance grading system in Funnel Runners. Learn what factors affect your end-of-run score, how to maximize XP earned, and why grading matters for progression. Understanding the grading system is the key to efficient progression — every run awards XP based on your grade, and higher grades dramatically accelerate unlock progression.
Whether you are chasing A+ ratings or simply trying to understand why your grade dropped, this guide covers every factor the game evaluates and provides concrete strategies to maximize your score.
How the Grading System Works
At the end of each Funnel Runners deployment, the game evaluates your performance across multiple categories and assigns an overall letter grade. This grade determines how much XP you earn, which directly affects progression speed for unlocking skins, lore archives, and achievements.
The grading system evaluates you on a scale from D (barely escaped) to A+ (near-perfect run). There is no S-tier grade in the current system — A+ represents the highest achievable rating. Each grade tier corresponds to an XP multiplier:
| Grade | XP Multiplier | Approximate Run Score |
|---|---|---|
| A+ | 2.0x | 95-100 points |
| A | 1.75x | 85-94 points |
| B+ | 1.5x | 75-84 points |
| B | 1.25x | 65-74 points |
| C | 1.0x | 50-64 points |
| D | 0.5x | Below 50 points |
Even a D grade earns some XP, so no run is completely wasted. However, the difference between a B and an A+ run is substantial — 1.25x versus 2.0x means you need roughly 37% more runs at B grade to achieve the same total XP as A+ runs.
Grade Factors Breakdown
The game evaluates five primary factors when calculating your grade. Each factor contributes a different percentage of the total score:
Escape Speed (35% of Total)
The single largest factor in your grade is how quickly you complete the run. The game measures from deployment start to successful extraction. Faster escapes earn significantly more points:
| Escape Time | Points | Rating |
|---|---|---|
| Under 12 minutes | 35/35 | Exceptional |
| 12-16 minutes | 28-34/35 | Good |
| 16-20 minutes | 20-27/35 | Average |
| 20-25 minutes | 12-19/35 | Below Average |
| Over 25 minutes | 5-11/35 | Poor |
Key insight: The first 12 minutes yield the highest score density. Every minute beyond 16 reduces your speed score by roughly 2 points. This means prioritizing speed over thoroughness can sometimes yield a higher overall grade, depending on your completion score.
Part Completion (25% of Total)
Installing all 6 van parts, addressing all mechanical issues, and filling the fuel tank completely contributes the second largest portion of your grade:
| Completion Level | Points | Notes |
|---|---|---|
| All parts + full fuel + no mechanical issues | 25/25 | Perfect completion |
| All parts + partial fuel | 20-23/25 | Fuel tank not topped off |
| 5 of 6 parts installed | 16-18/25 | Missing one part |
| 4 of 6 parts installed | 12-14/25 | Significantly incomplete |
| Below 4 parts | 5-10/25 | Major parts missing |
Partial completion note: Even if you escape successfully, leaving van parts uninstalled reduces your grade significantly. A fast escape with only 4 parts installed often earns a lower grade than a slower escape with full completion.
Health Preservation (20% of Total)
The percentage of health you retain at extraction directly translates to grade points. This factor rewards careful play and punishes reckless weather exposure:
| Health at Extraction | Points |
|---|---|
| 90-100% | 20/20 |
| 75-89% | 16-19/20 |
| 50-74% | 10-15/20 |
| 25-49% | 5-9/20 |
| 1-24% | 1-4/20 |
Health economy: Every point of avoidable damage costs approximately 0.2 grade points. Taking 20 unnecessary damage points (from ignoring a hail warning, for example) costs roughly 4 grade points — enough to drop from A to B+.
Bonus Objectives (10% of Total)
Finding optional items, discovering lore archives, and completing side objectives adds bonus points:
- Lore archives discovered: 2 points each (up to 6 points)
- Bonus items installed: 1 point each (up to 4 points)
- Weather data collected: Variable (1-3 points)
These bonus objectives are optional but provide a meaningful grade cushion. A run that misses 5 health points can recover through bonus objectives.
Team Coordination (10% of Total, Co-Op Only)
In co-op sessions, the game evaluates how effectively your team worked together. Solo runs do not include this factor — the 10% is redistributed among the other categories.
Team coordination metrics include:
| Metric | Measurement | Points |
|---|---|---|
| Gadget distribution | Key gadgets on different players | 0-3 |
| Role adherence | Players stick to assigned roles | 0-3 |
| Shared resources | Health items shared with injured teammates | 0-2 |
| No duplicate efforts | Avoid two players searching same building | 0-2 |
Grade Optimization Strategies
The Speed-Completion Balance
The most common grade optimization challenge is balancing speed against completion. Here is a decision framework:
If van is fully repaired by minute 10: Escape immediately for maximum speed points. Do not linger for bonus objectives — the speed bonus outweighs bonus items.
If van is 5 of 6 parts by minute 12: Spend 3-4 more minutes finding the final part, then escape. The completion gain (5-9 points) exceeds the speed loss (2-4 points).
If van is 4 of 6 parts by minute 14: Escape with partial completion. Continuing at this point risks both speed and health — a fast partial escape often grades higher than a slow complete escape.
Speed-Completion Score Calculations
To illustrate the trade-off mathematically, consider two scenarios:
Scenario A — Fast partial escape (4 parts, 12 minutes):
- Speed: 28/35 (good time, not exceptional)
- Completion: 12/25 (4 of 6 parts)
- Health: 16/20 (high health preserved)
- Bonus: 2/10
- Team: 8/10
- Total: 66/100 → B grade (1.25x XP)
Scenario B — Slow complete escape (6 parts, 20 minutes):
- Speed: 12/35 (slow)
- Completion: 25/25 (perfect)
- Health: 10/20 (more damage from longer exposure)
- Bonus: 6/10 (more time for bonus items)
- Team: 6/10 (fatigue affects coordination)
- Total: 59/100 → C grade (1.0x XP)
The faster partial escape earns a higher grade because speed and health bonuses outweigh the completion gap. This math demonstrates why completing all 6 parts is not always the optimal strategy.
Health Preservation Techniques
Since health represents 20% of your grade, preserving it is as important as speed. Key techniques:
- Use indoor routes during active weather phases, even if they are 15-20 seconds longer
- Deploy the Thermal Shield gadget during hail and debris phases — it absorbs 80% of environmental damage for 30 seconds
- Avoid the tornado's outer edge — even the peripheral wind zone deals continuous chip damage
- Time your outdoor movement between weather pulses rather than running through active storm zones
Bonus Objective Priority
When time permits, prioritize bonus objectives in this order:
- Lore archives (2 points each, fast to interact with)
- Weather data stations (variable points, often 2-3)
- Bonus van items (1 point each, require finding + installing)
Lore archives are the most efficient bonus because they only require interaction (3-5 seconds) rather than inventory space and installation time.
Solo vs. Co-Op Grade Differences
Solo and co-op grading differ in important ways:
| Factor | Solo | Co-Op |
|---|---|---|
| Team Coordination | Not evaluated (10% redistributed) | 10% of grade |
| Health Weight | 22% (redistributed from team) | 20% |
| Speed Weight | 38.5% (redistributed) | 35% |
| Completion Weight | 27.5% (redistributed) | 25% |
| Maximum Achievable Grade | A+ (same) | A+ (same) |
Solo players face higher weighting on speed and completion because the team coordination factor is removed. This makes solo grading slightly more demanding on raw performance but eliminates the coordination penalty.
Frequently Asked Questions
What factors affect my grade the most?
The three highest-impact factors are escape speed (35%), part completion (25%), and health preservation (20%). These three alone determine roughly 80% of your grade. Focus on these before worrying about bonus objectives or team coordination.
Can I get an A+ grade playing solo?
Yes, but it requires near-perfect execution: optimal scavenge routes, zero wasted time, and minimal damage. The grading system does not penalize solo players — the challenge is purely mechanical. Solo A+ runs typically require completing the van in under 12 minutes with health above 85%.
Does my grade affect what I unlock?
Your grade directly determines XP earned, which unlocks progression rewards like skins, lore archives, and achievements. Higher grades mean faster progression. However, even lower grades contribute to progression — there is no failing grade that gives zero XP.
How do I recover from a bad start?
If you take heavy damage early, shift focus from health preservation to speed and completion. Maximize the two factors you can still control rather than attempting a perfect health run. A fast completion with low health still grades better than a slow completion with low health.
Is it better to escape fast with partial completion or slow with full completion?
Mathematically, full completion usually wins if you can complete within 18-20 minutes. Beyond 20 minutes, the speed penalty outweighs the completion bonus. If you reach minute 18 with 5 of 6 parts, escape — the speed points you preserve exceed the completion points from the missing part.
How does co-op difficulty scaling affect grades?
Co-op teams face 30-50% increased difficulty depending on player count, but the grading system accounts for this by providing a team coordination bonus (10% of total grade). A well-coordinated team that earns high team coordination scores can offset the difficulty scaling. However, a disorganized team that earns low team scores may actually grade lower than solo players facing base difficulty — the difficulty scaling penalizes without the coordination bonus compensating.
Level Up Faster
Maximize your grades by combining efficient Van Repair with smart Time Management strategies. Check our Progression Guide for the full breakdown of unlocks and XP thresholds.
This guide references information from the official Steam page and the official Funnel Runners Discord.